stellaris shield hardening. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. stellaris shield hardening

 
Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetrationstellaris shield hardening  These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125

I think that crisis, FE, AE, leviathans should have hardening. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. g. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. invol713 • 5 yr. except corvettes since they only have 3 slots, they use 2 armor 1 shield. 1 jump drive range to ships in the system. . Description. Hello, i wonder what "+% armor penetration" realy does. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. As for the shields and armor (Suspension Field and Pulse Armor), they have hardening characteristics. Paradox General Discussion New. Armor hardening is better and easier to get than shield hardening. And that's pretty much only cruisers and battleships in carrier duty. That'll teach 'em. Unexpected Mineral Seams is a colony event chain that has a very small chance to. 3. Shield hardening needs aux slots (same problem - you probably don't want to lose them), or Genius Armorer, or Ancient Suspension Field (this is the. If you are only looking at a single battle before recovery phases, 130 armor (tier 2 armor) is indeed 30% more than 100 shield (tier 2 shield). Just don't put Afterburners there, please. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 8. A +50% bonus to one of the most common jobs in your empire. And it gets better: With Archaeo-Engineers AP, all archaeotech. . Addendum: Weapons that ignore shields tend to be counterbalanced by point defense that shoots them down (Regular PF for Missiles, Flak for Fighters). What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. Equip an ancient suspension field 2. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. Stellaris Wiki Active Wikis. View this video if you w. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Stellaris Wiki Active Wikis. 103 votes, 17 comments. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 25 (ship multiplier) = 93. Eventually became the last bastion of freedom in the galaxy and was struggling to hold back the hoard when the Khan suddenly died of disease. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. . If your FAEs/disruptors/etc. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. . Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Patch 3. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Both are late game anyway so doesn't matter. As you get so much boosts to food, mineral and energy production, their boosting traits are not worth as much, except as job weights. Adds the Shrouded Star, which gives . For singleplayer / against AI, if you mean "not trusting the auto-designer", it's pretty important. This will not only help balance armor vs shields. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. 1x regenerative hull tissue. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. There are three types of modifiers. add modifiers add/substracts a set amount of a resource or attribute to a scope. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. Shield regen in battle used to be in the game, but they removed it because shield tanking was hands down the best defense available. Related Topics. In earlier versions of Stellaris, I had to research both kinetic and energy weapons plus shields, reactors, and armor plus maybe hull plating. Both have their shield_penetration modifier set to 1. Montu just released a defensive component tier list if you want a more indepth explanation. Jump to latest Follow Reply. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. 30% armor hardening on top cuts it by another third. This is a representation of time internal. It has 3000 Hull, 45000 Shields. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. 1. 3. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. I was able to see that they now have 50% shield hardening (which makes sense to me. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. . Are they there but hidden?Stellaris > General Discussions > Topic Details. Stellaris Real-time strategy Strategy video game Gaming. R5: Just got out of a battle and none of my ships shields are regenerating. Instead of making a one-off attack, though, they stick around, firing every so often at their targets. Stellaris. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. r/Stellaris. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. g. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. The wiki doesn't say anything about them having point defense. Added new. 1 shield regen, 15% shield hardening. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Xaphnir. It won't be that bad in 2. 7. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. I recently fought the Unbidden, which I hadn't done in a long time. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. This latest play through was going pretty good I had a fairly strong empire with about 60k troops and decided to take on the empire next to me so I amassed all my troops and went to war. Report. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Stellaris. R5: Found a choke point on a pulsar that gives 100% shield nullification. Added new. It should say what event you got. Propulsion Proponent Proclamation. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Shield nullification. Various weapons will come in new sizes. It means it ignores shield and does damage. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stellaris Wiki Active Wikis. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. But who cares that much about ground combat? Psionic trait alone is awesome but telepaths are the key to maximize psionic potential. 2x Armor III - 430 HP. Attack the ship with a shield penetration weapon 3. my shield nullification surprise. r/Stellaris • Does 100% shield hardening work? Does that mean you don't need armor at all?+100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Thank You! I thought it was a. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. I've had trouble figuring this out exactly, but this is what it looks like. Strike craft are their own separate entities like missiles. 3. as it is with the shields e. Go to Stellaris r/Stellaris. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. There is no such thing as a "barrier" in the game. +25% Shield Regen +3% Shield Hardening; Missiles. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. The other version is "%chance to reduce any damage from penetrating at all" but I don't. Stellaris Dev Diary #312 - 3. The problem could be that if you only have X-slot equipped and nothing more, then the ships can't find a firing angle. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. E. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. Discussion. 8 Gemini). Modifier Effects. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. malakhglitch Rogue Servitor. 25) gets tanked instead (meaning. Very strong isn't helping with research. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. The bad news is that it doesn't increase say shield benefits. Tactics Forever, before the dev put it on Steam and then gave up on it. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. Increased the range of Energy Siphons. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. 9 ‘Caelum’ Patch. My enemy has mountains of torpedoes (no neutron launchers). 3. Right now though, I am gonna probably change it again, going 10/15/20/25/30 instead, maybe even higher like 15/25/35/40/50. There are few weapons in the galaxy that can penetrate the hulls. . is it worth it do you think?From wiki. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the reasons why Devouring Swarms are awesome to play in early conquests. 1 the first in the 3. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. There are 5 outcomes as far as I know. ago. This mod adds base hardening to shields and armor, increasing with their tier. 7 throwing this strategy out the window. 9 (played a couple more in older versions). Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. Ironically, there is an advanced armor option known as Dragonscale Armor. ago. Not on corvettes though. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Callinicus. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. They have their own weapons they fire. I recently fought the Unbidden, which I hadn't done in a long time. The Stellaris 3. E. Archeao Engineers problem. Increased the range of Energy Siphons. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). MuffinFIN • 5 yr. No they can not. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. ago. 143 4. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. 5 days. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. Their faces are melting so lovely and the screams music to my ears. Field Manipulation - Tier 5. 25 days. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. And will probably not have a 3. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. In this video I explore the effe. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Inversely scale hardening module impact against hull size. - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). Armor/shield hardening is a counter for weapons that bypass that defense. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. I. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. There are also more. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Q1. Living Metal and Zro are kinda weird resources because they have very few uses. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. A tl;dr summary of what others have said in this thread, for those who dont read stellaris math essays: Armor and Shield hardening will force weapons with the "penetration" function to shoot at what they're supposed to penetrate, a portion of their damage going to the thing they're supposed to ignore. The shield hardening is just a minor problem, I will test it later though. Members Online Stellaris Dev Diary #322 - 3. The shield hardening components kind of revive the shields back to their older glory. So, they stop weapons that bypass defense layers, correct? But compare, say, the small size shields to level 5 shields. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. I'm assuming. It's a bit slower than shield reg, but your fleet starts each battle at full health. If I don't have it, I make full shield platform with shield hardening and rockets, one medium and one small slot. That's good, but not great for an ascension path. Against an unprepared enemy or the contingency, disruptor corvettes are extremely good lategame. 8. Depends on who you're fighting. Decreased the base damage of explosive torpedoes. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. The result are the same. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . Then I realized why that wormhole was still red, and sent a ship in. Stellaris: Armor Hardeners are very effective. Torpedos now deal more damage the bigger the target. That’s 17. Decreased the base damage of explosive torpedoes. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Early game of course I do the classic hangar DP, since they easily counter small ships. Legacy Wikis. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. It wasn't a best defense available, it was breaking targeting script so instead of killing ships it was spreading damage all around. ago. About this site. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. 8. Generally I prefer to play tall, tech and unity focus, and not declare wars, but when I play conquest heavy I play like this and finish a lot sooner. In this video I. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Stellaris Wiki Active Wikis. Now say, 30% shield hardening cuts Disruptor damage by a third. 0. 95 votes, 14 comments. A quick search reveals that shield hardening apparently stacks. Stellaris is a sci-fi grand strategy game set 200 years into the future. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. Hull is 3300. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. - Slighly reduced the number of mineral and energy space deposits. #2. 00, but energy torps have their shield_damage modifier at 0. worker output doesn't apply to specialist roles like researcher. That's the most common clear command. Now, "performance vs fleet capacity used", that may be a different story. and with the introduction of armor and shield hardening it's just not effective. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Nearly all "special" AI empires build anti Shield. Steps to reproduce the issue. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the below. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. In addition, while most M weapons are 2x and L 4x the damage. Larger ships have more. Shield nullification Starbase. but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. " Stellaris Mods Used: Extra Ship Components 3. E. Stellaris is a sci-fi grand strategy game set 200 years into the future. Stellaris 3. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. Yes it's worth it. The driller drones synergize really well with other shield bypass builds. Ograe • 5 yr. This mod adds base hardening to shields and armor,. 6 "Orion" open beta. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. . Ironically, there is an advanced armor option known as Dragonscale Armor. -- Beware, this will have an enormous impact on your game :--- Origin would probably be reset, all. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. Choose between 5% more hit points and 15% hardening for either shield or armor, or 10% more hull hit points. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. Once you out-tech the AI, there's no point beyond FEs and Crisis. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 9 that merges the various incompatible game rules and scripted triggers added by mods. Yeah, you kinda need this. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. But that isn't something I expect to happen, as. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. Stellaris is a fairly complex game with a lot of variables at play. . Its not oppression. Web Death Jun 4, 2019 @ 11:54am. One does not ‘beat’ the Great Khan… the Great Khan beats you. Yeah, the first time I ran into this, it confused me, too. Now say, 30% shield hardening cuts Disruptor damage by a third. g. Even if you don't use bypass-weapons, that's not "very hard to kill", or even "unkillable". 6 also includes new galaxy shapes to explore, new story events, a new. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. g, 100% penetration vs 75%. Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. It does diminish in effectiveness slightly when faced with shield hardening. Ship accuracy and evasion increased by 5%. #15. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Strictly speaking, I haven't found a lot of use for. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. - Improved the blocker & feature spawning on Ancient Archaeopolises. Ancient Shield Overcharger: Shield hardening is good, given the number of weapons that can ignore them otherwise. Promethian Mar 12, 2019 @ 7:28pm. That's probably because you're in a system with a pulsar. Mega-Engineering is no longer hard to get. Members Online Does 100% shield hardening work?You can also build farms on tiles without food bonus if necessary. Just what it say on the tin. . There's no reason for these things to be mutually exclusive they're not op. g, 100% penetration vs 75% hardening means 25% of the damage goes through. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. Then again. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Members Online • Tornagh. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. The shield regeneration is per shield slot. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Do not leave feedback in this thread. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. It also means you will only need 50% shield hardening to fully harden against these threats. Equip an ancient suspension field 2. Increased the base damage of Flak PD.